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Old May 12, 2007, 03:57 AM // 03:57   #61
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MAnderson's Mighty E-Penis

Wait I've tried to parody idiots before.... They just don't get it. Which deflects the purpose of me having a nameable weapon; to parody idiots who put '<name> is the leeet'. Trying to stop people form spaming there 'kool' name is stupid, after all the name is what your paying for.

req 9 expertise swords, Hmm. More so than being overpowered it disrupts the natural flow of the game. Further more Guild Wars uses the idea of getting max everything early: Weapons Level etc. Which thus allows one to think about there strategy and build earlier. By creating 'uber' weapons you create more limitations to accessible builds before getting your ultimate e-penis on a stick.

Phallic Fellblade
req9 <attribute>
Shadow damage
Armour +7 (vrs damage)

Edit: It looks like my E-Penis is so mighty that I managed to kill this thread.

Last edited by MAnderson; May 12, 2007 at 08:13 AM // 08:13..
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Old May 12, 2007, 08:44 AM // 08:44   #62
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Maybe simplify it and just have your character's name before the name of the weapon when you Customize a weapon.

Like this:
"Lord Milennin's Furious Fellblade of Fortitude"

Customizing green weapons doesn't add your character's name to the weapon.
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Old May 12, 2007, 03:35 PM // 15:35   #63
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Make it so you can only have the person's name, that would make it so no one can make stupid names.
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Old May 13, 2007, 01:06 AM // 01:06   #64
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Quote:
Originally Posted by The Hand Of Death
Make it so you can only have the person's name, that would make it so no one can make stupid names.
Are you serious? I see stupid names all the time; you know ones with random 'X's' and 'I's'. Things such as Xxx Tank Xxx' and 'I Minion Master I' come to mind. As mentioned before its impossible to parody these idiots, but I still try; my rit's name is 'Unnecessary was X' killing two birds with one stone, that is if they were to get it. As such its been proven that Anet can't trust the community to make non-retarded names. So why create a tool that helps people show off there retarded names?
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Old May 15, 2007, 10:51 AM // 10:51   #65
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Quote:
Originally Posted by Belzan
This is why everyone is discussing having the item immediately customized to your character, so that you can't sell it to other players. So what if everyone makes a req 9 15^50 20/20 +30 weapon. It'll be customized to their character so that only they and their heroes can use it.

Besides, if everyone made "perfect" weapons like the one described above, the price would go down, not up. Flood the market with anything and the value for that item goes down. Think "Totem Axe"
Prices for req 9 rare skin items would go down to below the crafting cost of the new weapons but req8 weapon costs would either remain high or increase further.

Auto customisation is good too since it stops people selling these custom items, if u want one u have to get it urself.

Quote:
Originally Posted by Belzan
/signed

As far as the name is concerned, I would rather have the option of naming it anything I would like. I understand that this means an increase in the number of "Noobslayer" swords and people wielding "Your Mom's Axe," (or a funny one that came to mind: "Kiss My Axe"), but I think it would be a shame to punish the creativity of the players. I don't care for characters with ridiculous names any more than the next annoyed gamer, but it isn't exactly something I can change (other than avoiding joining a group with them). I think a possible restriction on the names of weapons would be beneficial, as well as a standard filter. No 2 players can have the same name, why not make the same, or a similar restriction, for weapons? This way the person who gets to name his/her sword "Noobslayer" is truly the only one with that sword. *soapbox* I think famous weapon names such as Excalibur, Masamune, and Hrunting, should not be allowed as weapon names. Weapons from literature should be out, but weapons from other games would be fine (like weapon names from Chrono Trigger or the Final Fantasy games, for example). *off soapbox*
I agree with everything you said, see my above posts (ignoring my sillyness about prot shields ) Im pretty sure Anet could add a simple word filter on the weapons like they do with names. People can manually type "Im Wielding xxx" into the chat anyways so it wont really increase any annoying names anyways. Even if it did it would be simply solved by stopping the calling of weapons and making people have to type it what there are wielding like they used to have to. Why should the majority of normal people have a good idea rejected because of the childness of others opps im starting to rant there i better stop.

Quote:
Originally Posted by MAnderson
Are you serious? I see stupid names all the time; you know ones with random 'X's' and 'I's'. Things such as Xxx Tank Xxx' and 'I Minion Master I' come to mind. As mentioned before its impossible to parody these idiots, but I still try; my rit's name is 'Unnecessary was X' killing two birds with one stone, that is if they were to get it. As such its been proven that Anet can't trust the community to make non-retarded names. So why create a tool that helps people show off there retarded names?
see above
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Old May 15, 2007, 10:58 AM // 10:58   #66
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Originally Posted by freekedoutfish
But we dont get anything from the Titans, the Linch or Abaddon. The Linch could obviously drop the sceptor of Or, Abaddon could drop something Abaddonish and the Titans could drop something just as impressive.
Abaddon once dropped a blue water wand for my dervish.....wasn't even max damage, but did have +1 energy when health was below 50%. Can't help but think that maybe if he'd been better armed, he would have put up a better fight.....

Anyway, I like the idea of having a green/red weapon available that's modded to my needs and can be named accordingly. Making it customised goes without saying.

If players are worried about stupid/offensive names being given to weapons, make it so that the weapon crafter doesn't make the weapon straight away. "It'll take time to craft a worthy weapon for you"......over the next 24 hours, your choice of weapon name is vetted by a staff member, and if accepted it gets delivered to your inventory the next time you log in. If not accepted, lesson learned.

Last edited by Yol; May 15, 2007 at 11:14 AM // 11:14..
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Old May 15, 2007, 10:58 AM // 10:58   #67
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Originally Posted by Yoom Omer
/Signed

Great idea, but it should be balanced more.. like you can't get a req 7 PP shield. much too powerfull.
I would suggest all endgame greens to be a set 9-requirement so as req 2s and the like cannot be made. That would be far too overpowered.

Like I say, it is only an idea I had the other day...There is no way I ironed out every problem in it. And granted it would give some players an advantage in PvP...but they'd have to get a PvE character through the training areas in Prophecies, Factions, or Nightfall...then through to the end of Eye of the North first...then spend money crafting the weapon.

Quote:
Originally Posted by Vahn Roi
In my opinion, greens were made to give the more casual player a chance at being somewhat competitive.

Furthmore this idea looks like it would totally destroy the weapons market.

/notsigned
How would it "totally destroy" the weapons market?

As I see it ANet managed that a long time ago...also aren't 55HP monks currently farming Colossal Scimitars 24/7 and hence the price has crashed? If a large enough amount of money were charged for them it wouldn't be a problem imo...and as usual...one green per character... Perhaps on completion of Eye of the North you receive a token to craft a green weapon...that way you can only craft as many weapons as you have characters through the game.

Quote:
Originally Posted by MAnderson
MAnderson's Mighty E-Penis

Wait I've tried to parody idiots before.... They just don't get it. Which deflects the purpose of me having a nameable weapon; to parody idiots who put '<name> is the leeet'. Trying to stop people form spaming there 'kool' name is stupid, after all the name is what your paying for.

req 9 expertise swords, Hmm. More so than being overpowered it disrupts the natural flow of the game. Further more Guild Wars uses the idea of getting max everything early: Weapons Level etc. Which thus allows one to think about there strategy and build earlier. By creating 'uber' weapons you create more limitations to accessible builds before getting your ultimate e-penis on a stick.

Phallic Fellblade
req9 <attribute>
Shadow damage
Armour +7 (vrs damage)

Edit: It looks like my E-Penis is so mighty that I managed to kill this thread.
Your post did make me roffle. But seriously I'm sure a filter could be placed on the weapon naming just like character naming (although I have seen some pretty bad names around..."Celestial Beaver" is not allowed as a character name in GW ). The Damage should not be customisable imo. One or two factors I'd not thought of. Swords should only do slashing damage...and shadow damage WOULD be far too overpowered yes. Also, it would be more balanced to use weapon modifiers which are currently in use. So the armor +7 would still need to be vs a certain damage.

I don't think it would be too hard to "disable" these "special" endgame greens from being used in PvP so as not to unbalance it....but as someone else said...you could just pay a lot of money for a tyrian weapon with the exact stats you need.
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Old May 15, 2007, 12:51 PM // 12:51   #68
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In general, I like the idea.

Weapon market is none of my concern. There already are so many easy to obtain choices for high-end weapons (except for vanity skins), one custom tailored, customized, hard to obtain weapon per character isn't going to have much influence.

Balance issues have already been mentioned. Rule-breaking items, like martial weapons with spellcaster attributes and vice versa, are obviously a no-go. Something like that would throw the whole game completely off-balance. Just keep it the same as the PvP item creation interface.

As for the naming... yeah, people would come up with any number of possible ways to abuse a free naming, even a strictly filtered one, with offensive and obscene language. But they already can do that with char, guild and pet names. The only difference would be that those custom weapon names are not openly visible (you'd have to call them for others to be even able to see them). So I don't see much harm here.
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Old May 15, 2007, 01:01 PM // 13:01   #69
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I have added the following to the original post:

Quote:
Originally Posted by Celestial Beaver
EDITED TO CLARIFY ORIGINAL POST
Some people seem to have said things which were in my mind at the time I wrote this but sort of took it as a given...
1. Req 9 only weapons....otherwise everyone would make req 7 weapons...which would be stupid.
2. Only able to apply weapon modifiers which are currently around. Eg. No Armor +7 vs ANY damage...
3. Automatically Customised
4. Limitations on naming: eg word filter...such as the one we have on naming our characters.
5. Specially designed skins. I agree it would be a bit harsh to people who have spent thousands of ecto on a crystalline sword if you could choose that as a skin for the endgame green.
6. It would be a one-off purchase. Once the personalised, customised green weapon it crafted it then acts like a green weapon. It cannot be re-modded. It cannot be sold to other players due to it's customised nature, it cannot be dyed (perhaps dye colour can also be chosen at creation), the name of the "inscription" is removed and only the stats are shown, it can no longer be remodded.
7. Character limit on the weapon name. Eg. 25 characters so there will be less "The Pwninator's Uber Noob Pwner of the World".
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Old May 15, 2007, 01:14 PM // 13:14   #70
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So you mean to make a weapon or offhand like when you make it in the PvP item creation panel... but then give it a name and make it green.

Hm...

I insist. That would be a white, purple or gold, not a green.

A green has fixed properties.

If you want a cutomixed weapon, you have to make it yourself, like getting one of the torment gold and then adding mods.

Such an item would never be green.
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Old May 15, 2007, 01:19 PM // 13:19   #71
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I like it...

/signed
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Old May 15, 2007, 01:27 PM // 13:27   #72
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/signed

"I'm wielding Luxon Zidane's Kurzickslaying".

Last edited by Clord; May 15, 2007 at 01:30 PM // 13:30..
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Old May 15, 2007, 02:11 PM // 14:11   #73
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Quote:
Originally Posted by MithranArkanere
So you mean to make a weapon or offhand like when you make it in the PvP item creation panel... but then give it a name and make it green.
I can't say I've ever made a PvP-only character and made a weapon using that system so I couldn't pass comment.

Quote:
Originally Posted by MithranArkanere
I insist. That would be a white, purple or gold, not a green.

A green has fixed properties.

If you want a cutomixed weapon, you have to make it yourself, like getting one of the torment gold and then adding mods.

Such an item would never be green.
As I already said....the "green" you would create would have fixed stats. You wouldn't be able to further mod it or change it in any way, shape, form, or colour. Thus such a high price would aid in ensuring bad choices are at a minimum.

Question: Why is Setikor Fireflower...basically a lump of hovering driftwood, worthy of a green weapon and we're not, bearing in mind we've saved three continents from a massive evil?
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Old May 15, 2007, 02:38 PM // 14:38   #74
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Quote:
Originally Posted by Celestial Beaver
Question: Why is Setikor Fireflower...basically a lump of hovering driftwood, worthy of a green weapon and we're not, bearing in mind we've saved three continents from a massive evil?
Because he's special.

And if this idea happens i'm making a character called Elma Fudd

It's Beaver hunting season.

Wammo : What's that in your hand?
Elma Fudd : I'm wielding a Raskly Celestial Beaver.
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Old May 15, 2007, 02:44 PM // 14:44   #75
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Quote:
Originally Posted by Razorwood
It's Beaver hunting season.
There will be no hunting of the Beaver! Atleast not while im on watch

"Guardian of Celest" is my new title that shall usurp all others
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Old May 15, 2007, 03:06 PM // 15:06   #76
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I'll have to make sure you aren't watching then

My Necro could have a weapon called:

Ubad Massing Is Massing A Mass Murder

Or my Para

Duke Piestalker Says Get In My Belly.

My Mes

Captain Y Fronts Unslightly Stain.
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Old May 15, 2007, 03:15 PM // 15:15   #77
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/signed
I like this idea.... but not exactly as it has been put forward.
There are a few things I would suggest that would make it work:

#1. Like PvP weapons, but with all the weird and crazy possible modifiers available randomly (and from other greens) in certain PvE areas.... like that Skull Shield of 19% +1 to Death Magic I got from FoW (something I'm definitely using on a necro one of these days).

#2. Naming character limit... but no special conditions on what you can and can't call it. If people can give their characters and pets retarded names then there is no reason why they shouldn't be able to do the same for their weapons. I mean... I actually HAVE called my Black Moa "Your Mother"... and my Pre-Searing character's pet is called "Leeroy". Why anyone should care about this I don't rightly know. A character's weapon-name is his/her own business.

#3. Make it possible to create theoretically unlimited numbers of them.... but make them the weapon equivalent of 15k armour... and have them cost 50k at least (as opposed to standard 5k weaponsmith deals).

#4. Make weapon skins either unlockable (i.e. if you have personally identified a gold of that skin, then you can make a green with that skin) ... or a different skin available from every outpost with a weaponsmith. The former way, rare skin weapons will still be sellable because not only would the weapons be very expensive to make... but if someone wanted a particular weapon-skin... they would still have to buy it as a gold from someone else or farm it for themselves to make a green.

#5. Allow at least dual-tone dye colour during creation (though not forcing the person to have the dye colours with them)... but no changes to be made once the weapon is finalised.



*Nods*

That is as far as my input goes.
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Old May 15, 2007, 03:19 PM // 15:19   #78
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well atleast their creative names
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Old May 15, 2007, 03:27 PM // 15:27   #79
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Oh, and I forgot to mention...

Shield with Req 9 Protection Prayers would be messed up and inacceptable...

If you can't work out why.... try it with a weapon instead: Fancy a Colossal Scimitar with Req.9 Smiting Prayers? How about a Flatbow with Req.9 Channelling?

Shields should only be linked to Strength, Tactics, Commands and.... Leadership, was it? I don't know much about Paragon stuff... But anyway...
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Old May 15, 2007, 10:18 PM // 22:18   #80
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/signed, even though mixing requirements with weapons that don't match can't really happen.
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